
It’s satisfying to see a halo and butterflies materialise around good heroes whilst evil ones sprout horns and go ghastly pale, even if those actions don’t have wide-reaching consequences in the wider world beyond making you more famous and recognisable. This, in turn, affects his appearance, as does his alignment on the good-evil scale - magic users go bald quicker, for example – but the main determining factor is Fable’s binary and simplistic take on good and evil. How you shape your Hero depends entirely on where you spend the experience gained from these quests - you can pile it all into magic spells and skills, beef up his melee muscle or improve stealth and ranged accuracy, or spread your experience across different categories. For me, though, the best reason to play again was that the first time was so long ago that I’d forgotten almost everything about it.Įverything revolves around the Hero’s Guild, where you go to pick up quests ranging from tedious beastie-bashing to epic treks across the Albion countryside. The extra Lost Chapters content, too, is worth seeing if you haven’t before. The old-fashioned looping animations date it - there’s no motion-captured fluidity here - but if you were a fan the first time around, it’s wonderful to see it looking so good.

Fable’s fondness for the ridiculous yields chicken-kicking minigames, Union Jack underpants, a legendary weapon in the shape of a frying pan, gloriously eclectic accents and dialogue, and a playfully disgusting range of fart and belch emotes.įable Anniversary looks far, far better than the original Xbox version, with beautiful new textures and updated models and effects, although everyone has a bad case of the scaryfaces. Fable is a simple and recognisable heroic tale at heart - you go from young boy to storied warrior, leaving your mark on the land of Albion, and eventually avenging your family - but the setting and sense of humour make it much more endearing than the usual po-faced videogame fantasy.
